Curiosities

Curiosities, along with discovering new items, are a main source of Learning Points for a player.
 * You can find all the food items in Food.
 * You can find all the other items in Items.

Curiosities rely on three factors to deliver LP to players: Experience Points, the level of Attention available, and the Time the curiosity requires to study. Experience points are attained by gaining Experiences in the world, Attention can be increased with the Intelligence attribute (the two are equivalent), and Time is non-negotiable -- however characters still study curiosities while logged out.



Craftable
Some Curiosities are created by crafting via one's own skills and discoveries.

Foragable
Some Curiosities may be foraged directly from randomly spawned plants. The ability to see these foragables depends on a multiplied product of one's Perception attribute and Exploration skill. As both go up, more and more of these can be seen.

Catchable
Some Curiosities take the form of animal parts directly removable while they are living, and mobile insects or insects within their nests.

Flying insects' hitboxes are very small, and prove very frustrating to try and click correctly. To circumvent this, right click their icon on the mini-map, and your character will begin to chase them.

When raiding anthills, be wary of ants that move very quickly. These may catch up to you when running away, and cause serious damage.

When pulling hair from Wild Aurochs, feeding them clover will make the process safer.

Randomly Added to Inventory
Some curiosities appear by pure coincidence when doing certain tasks.

These curiosities are often extremely rare.